Tuesday, September 15, 2015

Friday, August 21, 2015

Animation Workflow: Bryce McGovern

Some fun insight to Bryce's workflow on Peabody & Sherman. Check out the use of video reference. It's great to see so that you can look at the bits that he uses and the areas where he pushes the performance. Check out his blog brycemcgovern.blogspot.com for posts that have more insight to his process on these shots. Fun stuff!


found via the time sheet

Thursday, August 6, 2015

Monday, July 27, 2015

Tim Rudder: Breaking up movements

Saw a great post over at Tim Rudder's blog where he chats about he lecture he recently attended about break up your motion so animation doesn't feel as pose to pose. He even post some great examples from Mulan.

Head on over and check it out.

Sunday, July 19, 2015

CGTarian Webinars: Day1 **Update*** #2

**Looks like some of the recordings are available and I added below..I'll keep u updated**

Some really nice free recordings of live webinars that CGTarian hosted. You have three posted from Day 1. A couple of Workflow Breakdowns and one about Demo Reels. Some really good nuggets coming out of these.

Animation Reels Lecture - CGTarian Webinar 2015 - Part 1 from mike safianoff on Vimeo.
Part 1 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Reels Lecture - CGTarian Webinar 2015 - Part 2 from mike safianoff on Vimeo.
Part 2 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Reels Lecture - CGTarian Webinar 2015 - Part 3 from mike safianoff on Vimeo.


check out more from:
Joe Bowers

Chris Cordingley

Mike Safianoff

Animation Workflow: Geoff Hemphill on Rango

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It's not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.


you can find an interview with Geoff on AnimatedSpirit

Wednesday, July 15, 2015

Animators Resource Interview - Darryl Purdy and David Hubert - Full Interview

Been a while for an interview and this one has been sitting in the queue for bit now. Sorry for the delay, but I am happy to share the latest interview I have up.

This is my full interview with Darryl Purdy and David Hubert, two veterans of the animation industry chat about the challenges in both film and games. Darryl then does a quick breakdown of how he approaches some of his creature animation. Sorry about the slight echo early on.

Thanks again to Darryl Purdy and David Hubert for a great interview and giving up their time to give back to the community!


Check out more at:

See more from David Hubert:


See more from Darryl Purdy:


Tuesday, May 26, 2015

Tween Machine: Beta Release

If you're like me and many animators out there that have been using tweenMachine since the beginning of time... then check out the latest update and head on over and download it.


Thursday, May 21, 2015

Action Test Progress Reel: Tikumporn Teepapal

Here a great action sequence broken down into different stages. The action is obviously pushed but you could almost see it working for a super hero movie.

Showing a range of what you can animate is never a bad thing

Saturday, April 11, 2015

AnimSchool Student Critique Part 2: John Paul Rhinemiller

Part 2 of this critique from one of the games course over at AnimSchool. This clip shows off some feedback for attacks, hits and pulls.


Thursday, March 26, 2015

Animation and Game Development Reel: David Anthony Gibson

Sometimes it is hard to put all of what you accomplished on a game into words or thoughts never-mind trying to encompass it on a reel. I think David A. Gibson did a great job here in his reel for EVOVLE, showing the process and how much someone can work on and influence a game. You don't see this as much when it comes to animating on a film.

David Gibson - Evolve Animation + Game Development Reel 2015 from David Gibson on Vimeo.


Tuesday, March 17, 2015

Shot Breakdown: Trent Correy

Some fun process stuff. Its always nice to see what a shot looks like in Layout and how the animator interprets that moving forward.

Trent Corey also showed off some process work with the same character. This was a character test or study and you can really see some of the influences from that test in the shot above. That's why I think it is super important to be able to explore characters before going into production, unfortunately not always the case.

Sunday, February 22, 2015

Thursday, February 19, 2015

AnimSchool Student Critique: John Paul Rhinemiller

A small snippet from one of the games course over at AnimSchool. This clip shows off some feedback to creature animations during the run/walk cycle week.


Wednesday, February 18, 2015