I recently ran into this post on Spungella on Hand Reference. This brings up and great point about hand poses in animation. Lots of us don't spend as much time on the hand poses as we should while we animate. I know as a student, there really was no emphasis on hand posing. So we would tend to leave them in pretty generic poses and of course deadlines looming had no real time at the end to add polish to them. Now working in feature films there is a real emphasis on hand posing and polishing your hands. It makes a real difference to take the time up front and while in blocking to really find good and appealing poses for your hands. You could even begin to think about what the hands are doing in your thumbnails. This will really save you time at the back end as well and help speed up things while polishing.
So I just wanted to post some links that I found and point you to the post on Spungella.
Rad How To Blog
Drawn in Black
Nick Bruno's Blog
There u go check out some hands and enjoy!
Labels: Hand Pose, Hand Pose in Animation, Iron Giant Hand Pose, Melmade, Nick Bruno, Rad How To, Ramblings, Sequentialism, Spungella