Check out the post from Temple of Seven Golden Camels
about how characters are blocked out during a dialogue scene. He uses the example from an old move called "Paths of Glory.
" He also points out some key characteristics throughout the scene that help break it down into points that every animator can think about as they may begin a shot.
Some great posts over there.
Labels: Blocking for a scene. Paths of Glory, Character Blocking, Temple of the Seven Golden Camels